Pitch: "Traverse and glide through Slumberland in search of the missing stars so that you and the other inhabitants may sleep again."
Development time: 16 weeks, 50% (320h/person)
Made with: GhastLight
Team size: 15
Programming:
- Jonathan Andersson
- Lukas Ternelius
-Nils Hansson
- Alexander Frost
- Thomas Holtz
Level Design:
- Lovisa Wirtén
- Måns Mattisson
- Frans Alexandersson
Animation:
- Nanna Lundin
- Ella Lundqvist
Graphics:
- Thea Holmdahl Arnman
- Frida Backman
- Alexander Ekengren
- Ylva Oknelid
Sound:
Daniel Svensson
Disclaimer: I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd.