P7 - Slumberland

3rd Person

Pitch: "Traverse and glide through Slumberland in search of the missing stars so that you and the other inhabitants may sleep again."

Development time: 16 weeks, 50% (320h/person)

Made with: GhastLight

Team size: 15


In game pictures


Smoggers

Programming:

- Jonathan Andersson

- Lukas Ternelius

-Nils Hansson

- Alexander Frost

- Thomas Holtz


Level Design:

- Lovisa Wirtén

- Måns Mattisson

- Frans Alexandersson

Animation:

- Nanna Lundin

- Ella Lundqvist


Graphics:

- Thea Holmdahl Arnman

- Frida Backman

- Alexander Ekengren

- Ylva Oknelid


Sound:

Daniel Svensson


Disclaimer: I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd.